Freaky Golf
Controls:
LMB Drag - Launch ball.
V - Change camera mode to freecam.
R - Restart level.
Esc - Return to menu.
[DEMO VERSION]
Golf, but Freaky is golf—but not the way you know it. What starts as a classic game quickly turns into a chaotic ride with strange and unpredictable mechanics. This is a short but intense experience across 8 levels, with each new mechanic pushing the limits of traditional golf.
Levels & Mechanics
Levels 1–2 – Standard golf. Simple and familiar—until things get weird.
Levels 3–4 – Random power swing. Every shot is unpredictable; the power is out of your control.
Levels 5–6 – Speed golf. It's not about precision anymore—it's about urgency.
Levels 7–8 – Cube golf. Your ball is now a cube, and physics have opinions about that.
Fun Facts:
The game was originally planned to be much bigger, but development stretched on for too long. As a result, it was trimmed down and released in this shorter form. While an update is possible in the future, it's currently unlikely.
Cut Mechanics That Were Planned:
Golf with two balls
A mix of golf and billiards
Portal-based golf
A ball that keeps shrinking
Golf without friction
Bounce-based golf
Development screenshots:
Published | 12 days ago |
Status | Released |
Platforms | HTML5 |
Publisher | |
Release date | 12 days ago |
Authors | Nicro, ShaltaiOgurtsov |
Genre | Simulation, Sports |
Made with | Unity, Aseprite |
Tags | Funny, Golf, Indie, Pixel Art, Short, Singleplayer, Unity, Voxel |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
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